Josenildo Pereira ATENÇÃO PESSOAL!!! ESTÃO TODOS CONVIDADOS PARA O CULTO DE AGRADECIMENTO A DEUS PELO 55 ANOS DA PRIMEIRA IGREJA BATISTA EM CANDEIAS NOS DIAS 10 E 11 DE DEZEMBRO ÀS 19:00hs. Estaremos a sua espera! Que Deus vos abençoe!
Fabiana Mendes Morrer durante a corrida, depois 1hora de zumba... vir p casa curtindo a chuva... o pior e nao poder comer meu brigadeiro... isso nao e vida!!!!!!
quero poder comer o mundo e nao engordar :-( pode??? hahahahaha
FABI R.I.P.
Bertito Silva ╔═══════════ ೋღ❤ღೋ ══════════╗
* ░J░E░S░U░S░* ░L░O░V░ E░S░*░Y░O ░U░ *
╚═══════════ ೋღ❤ღೋ ══════════╝
~~❤♫❤♫❤.•*¨`*•..¸♥☼♥ ¸.•*¨`*•.♫❤♫❤♫❤~~
Sooyong Kwon Bullying killed her.
There and then, Carmen decided that she couldn’t take the bullying any longer. She planned to stay behind, that evening, after school, and tell her teacher what had been happening. Unfortunately, her decision came too late to save her life.
After lunch, her teacher announced that the school was holding a fire drill. When the alarm sounded, Carmen and the other students filed out of the classroom and assembled in the yard outside. As the teachers read out the roll call, the gang of five girls decided that this was a great opportunity to embarrass Carmen in front of the whole school during the fire drill. They moved over to where Carmen was standing, near a sewer drain, and began crowding the poorgirl, getting in her face and nudging her towards the open manhole.
They pushed her and she tripped over and fell head-first down the manhole. When they saw her falling, the girls started giggling and when Carmen’s name was called out, they shouted "She’s down in the sewer!"
All of the other students began laughing. But when the teachers looked down the manhole and saw Carmen’s body lying at the bottom in the muck and the poop, the laughter abruptly stopped. Her head was twisted around at an odd angle and her face was covered in blood. Worse still, she wasn’t moving. There was nothing any of the teachers could do for her. Carmen was dead. When the police arrived and went down into the sewer, they determined that she had broken her neck. Her face had been torn off when she hit the ladder on the way down and her neck snapped when she landed on her head on the concrete at the bottom.
The police hauled Carmen’s body out of the sewer and sent her to the mortuary. Everyone had to stay behind after school while the police questioned all of Carmen’s classmates. The five girlslied to the police, saying they had witnessed Carmen falling down the sewer. The police believed the girls and Carmen Winstead’s death was ruled an accident and the case was closed. Everyone thought that was the last they would hear of Carmen Winstead, but they were wrong.
Months later, Carmen’s classmates began receiving strange e-mails on their MySpaces. The e-mails were titled "They Pushed Her" and claimed that Carmen hadn’t really fallen down the sewer, she had been pushed. The e-mails also warned that the guilty people should own up and take responsibility for their crime. If they didn’t there would be horrible consequences. Most people dismissed the e-mails as a hoax, but others were not so sure.
A few days later, one of the girls who pushed Carmen down the sewer was at home taking a shower, when she heard a strange cackling laugh. It seemed to be coming from the drain. The girl started to freak out and ran out of the bathroom. That night, the girl said goodnight to her mom and went to sleep. Five hours later, her mom was awoken in the middle of the night, by a loudnoise that resounded throughout the house. She ran into her daughter’s room, only to find it empty. There was no trace of the girl. The worried mother called the police and when they arrived, they conducted a search of the area. Eventually, they discovered the girl’s grisly remains.
Her corpse was lying in the sewer, covered in muck and poop. Her neck was broken and her face missing. It had been completely torn off. One by one, all of the girls who pushed Carmen that day were found dead. They had all been killed in exactly the same way and were all found at exactly the same spot. In the sewer at the bottom of the same uncovered manhole where Carmen had met her doom. But the killing didn’t stop there. More and more of Carmen’s former classmates were found dead. It seemed that anyone who didn’t believe that Carmen had been pushed, was eventually found down in the sewer with their necks broken and their faces torn off.
They say that Carmen’s ghost is still on the rampage, hunting down anyone who doesn’t believe her story. According to the legend, Carmen will get you, whetherit’s from a toilet, a shower, a sink or a drain. When you go to sleep, you’ll wake up in the sewer, in complete darkness, paralyzed, unable to move, hearing cackling laughter all around you. Then, as you scream in horror, Carmen will come and tear your face off.
So be careful who you bully, because you just might find yourself on the receiving end of the curse of Carmen Winstead.
FACT: About two months later, 16-year-old David Gregory read this post and didn't repost it. When he went to take a shower, he heard laughter, started freaking out, and ran to his computer to repost it. He said goodnight to his mom and went to sleep, but five hours later, his mom woke up in the middle of the night from a loud noise and David was gone. A few hours later, the police found him in the sewer, with a broken neck and the skin on his face peeled off.
Even Google her name - you'll find this to be true.
Repost this if your against bullying
Josiane Silva Ultima prova! Saidera 2011! ...Depois pizzaria e amigo secreto...Bem coisa de fim de ano!rsrs...
Mafra Gean ooo vidinha dificil e bAndida essa!
Alyne Almeida Saudades... Acho que é o pior tipo de sentimento que existe, e pior ainda é vc ter saudades de algo que nunca teve, ou quase teve!!!
Arlyn Alforque ion of educational technology in the world and in the Philippines
The purpose of an outline is to help you think through your topic carefully and organize it logically before you start writing. A good outline is the most important step in writing a good paper. Check your outline to make sure that the points covered flow logically from one to the other. Include in your outline an INTRODUCTION, a BODY, and a CONCLUSION. Make the first outline tentative.
INTRODUCTION - State your thesis and the purpose of your research paper clearly. What is the chief reason you are writing the paper? State also how you plan to approach your topic. Is this a factual report, a book review, a comparison, or an analysis of a problem? Explain briefly the major points you plan to cover in your paper and why readers should be interested in your topic.
BODY - This is where you present your arguments to support your thesis statement. Remember the Rule of 3, i.e. find 3 supporting arguments for each position you take. Begin with a strong argument, then use a stronger one, and end with the strongest argument for your final point.
CONCLUSION - Restate or reword your thesis. Summarize your arguments. Explain why you have come to this particular conclusion.
School and higher education systems are straining under budget cuts. The demand for knowledge workers with specialized skills is growing by 11 percent a year. Many jobs will require lifelong training and a continuous updating of skills. And the education industry has grown increasingly complex and difficult to quantify, as students pursue a variety of alternative learning paths.
One of the challenges is that our education technologies need to be more, well, systemic. In the U.S., there are 15,000 individual school districts and over 4,000 higher education institutions, most with their own goals and management processes. In China, there are nearly 500,000 primary and middle schools, many responsible for managing their own infrastructures. These redundancies have created tremendous inefficiencies, ballooning costs and silos of resources.
The good news is that there have been advances in education technology—cloud computing, open source systems, virtualization, analytics—that can help our systems refresh outdated infrastructures with new functionality. They can become more interconnected, instrumented and intelligent. In a word, smarter. And it is already happening.
We believe students everywhere deserve to have the tools needed to become the next generation of innovators. Each year Intel invests USD 100 million to help teachers teach, students learn and universities around the world innovate-particularly in the areas of math, science and technology.
Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources."[1] The term educational technology is often associated with, and encompasses, instructional theory and learning theory. While instructional technology is "the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning," according to the Association for Educational Communications and Technology (AECT) Definitions and Terminology Committee,[2] educational technology includes other systems used in the process of developing human capability. Educational technology includes, but is not limited to, software, hardware, as well as Internet applications, such as wiki's and blogs, and activities. But there is still debate on what these terms mean.[3]
Technology of education is most simply and comfortably defined as an array of tools that might prove helpful in advancing student learning and may be measured in how and why individuals behave. Educational Technology relies on a broad definition of the word "technology." Technology can refer to material objects of use to humanity, such as machines or hardware, but it can also encompass broader themes, including systems, methods of organization, and techniques. Some modern tools include but are not limited to overhead projectors, laptop computers, and calculators. Newer tools such as "smartphones" and games (both online and offline) are beginning to draw serious attention for their learning potential. Media psychology is the field of study that applies theories in human behavior to educational technology.
Consider the Handbook of Human Performance Technology.[4] The word technology for the sister fields of Educational and Human Performance Technology means "applied science." In other words, any valid and reliable process or procedure that is derived from basic research using the "scientific method" is considered a "technology." Educational or Human Performance Technology may be based purely on algorithmic or heuristic processes, but neither necessarily implies physical technology. The word technology comes from the Greek "techne" which means craft or art. Another word, "technique," with the same origin, also may be used when considering the field Educational Technology. So Educational Technology may be extended to include the techniques of the educator.[citation needed]
A classic example of an Educational Psychology text is Bloom's 1956 book, Taxonomy of Educational Objectives.[5] Bloom's Taxonomy is helpful when designing learning activities to keep in mind what is expected of—and what are the learning goals for—learners. However, Bloom's work does not explicitly deal with educational technology per se and is more concerned with pedagogical strategies.
According to some, an Educational Technologist is someone who transforms basic educational and psychological research into an evidence-based applied science (or a technology) of learning or instruction. Educational Technologists typically have a graduate degree (Master's, Doctorate, Ph.D., or D.Phil.) in a field related to educational psychology, educational media, experimental psychology, cognitive psychology or, more purely, in the fields of Educational, Instructional or Human Performance Technology or Instructional Systems Design. But few of those listed below as theorists would ever use the term "educational technologist" as a term to describe themselves, preferring terms such as "educator."[citation needed] The transformation of educational technology from a cottage industry to a profession is discussed by Shurville, Browne, and Whitaker.
Educational technology in a way could be traced back to the emergence of very early tools, e.g., paintings on cave walls. But usually its history starts with educational film (1900s) or Sidney Pressey's mechanical teaching machines in the 1920s.
The first large scale usage of new technologies can be traced to US WWII training of soldiers through training films and other mediated materials. Today, presentation-based technology, based on the idea that people can learn through aural and visual reception, exists in many forms, e.g., streaming audio and video, or PowerPoint presentations with voice-over. Another interesting invention of the 1940s was hypertext, i.e., V. Bush's memex.
The 1950s led to two major, still popular designs. Skinners work led to "programmed instruction" focusing on the formulation of behavioral objectives, breaking instructional content into small units and rewarding correct responses early and often. Advocating a mastery approach to learning based on his taxonomy of intellectual behaviors, Bloom endorsed instructional techniques that varied both instruction and time according to learner requirements. Models based on these designs were usually referred to as computer-based training" (CBT), Computer-aided instruction or computer-assisted instruction (CAI) in the 1970s through the 1990s. In a more simplified form they correspond to today's "e-contents" that often form the core of "e-learning" set-ups, sometimes also referred to as web-based training (WBT) or e-instruction. The course designer divides learning contents into smaller chunks of text augmented with graphics and multimedia presentation. Frequent Multiple Choice questions with immediate feedback are added for self-assessment and guidance. Such e-contents can rely on standards defined by IMS, ADL/SCORM and IEEE.
The 1980s and 1990s produced a variety of schools that can be put under the umbrella of the label Computer-based learning (CBL). Frequently based on constructivist and cognitivist learning theories, these environments focused on teaching both abstract and domain-specific problem solving. Preferred technologies were micro-worlds (computer environments where learners could explore and build), simulations (computer environments where learner can play with parameters of dynamic systems) and hypertext.
Digitized communication and networking in education started in the mid 80s and became popular by the mid-90's, in particular through the World-Wide Web (WWW), eMail and Forums. There is a difference between two major forms of online learning. The earlier type, based on either Computer Based Training (CBT) or Computer-based learning (CBL), focused on the interaction between the student and computer drills plus tutorials on one hand or micro-worlds and simulations on the other. Both can be delivered today over the WWW. Today, the prevailing paradigm in the regular school system is Computer-mediated communication (CMC), where the primary form of interaction is between students and instructors, mediated by the computer. CBT/CBL usually means individualized (self-study) learning, while CMC involves teacher/tutor facilitation and requires scenarization of flexible learning activities. In addition, modern ICT provides education with tools for sustaining learning communities and associated knowledge management tasks. It also provides tools for student and curriculum management.
In addition to classroom enhancement, learning technologies also play a major role in full-time distance teaching. While most quality offers still rely on paper, videos and occasional CBT/CBL materials, there is increased use of e-tutoring through forums, instant messaging, video-conferencing etc. Courses addressed to smaller groups frequently use blended or hybrid designs that mix presence courses (usually in the beginning and at the end of a module) with distance activities and use various pedagogical styles (e.g., drill & practise, exercises, projects, etc.).
The 2000s emergence of multiple mobile and ubiquitous technologies gave a new impulse to situated learning theories favoring learning-in-context scenarios. Some literature uses the concept of integrated learning to describe blended learning scenarios that integrate both school and authentic (e.g., workplace) settings.
[edit] Theories and practices
Three main theoretical schools or philosophical frameworks have been present in the educational technology literature. These are Behaviorism, Cognitivism and Constructivism. Each of these schools of thought are still present in today's literature but have evolved as the Psychology literature has evolved.
[edit] Behaviorism
This theoretical framework was developed in the early 20th century with the animal learning experiments of Ivan Pavlov, Edward Thorndike, Edward C. Tolman, Clark L. Hull, B.F. Skinner and many others. Many psychologists used these theories to describe and experiment with human learning. While still very useful this philosophy of learning has lost favor with many educators.
[edit] Skinner's contributions
B.F. Skinner wrote extensively on improvements of teaching based on his functional analysis of Verbal Behavior[6] and wrote "The Technology of Teaching",[7] an attempt to dispel the myths underlying contemporary education as well as promote his system he called programmed instruction. Ogden Lindsley also developed the Celeration learning system similarly based on behavior analysis but quite different from Keller's and Skinner's models.
[edit] Cognitivism
Cognitive science has changed how educators view learning. Since the very early beginning of the Cognitive Revolution of the 1960s and 1970s, learning theory has undergone a great deal of change. Much of the empirical framework of Behaviorism was retained even though a new paradigm had begun. Cognitive theories look beyond behavior to explain brain-based learning. Cognitivists consider how human memory works to promote learning.
After memory theories like the Atkinson-Shiffrin memory model and Baddeley's Working memory model were established as a theoretical framework in Cognitive Psychology, new cognitive frameworks of learning began to emerge during the 1970s, 1980s, and 1990s. It is important to note that Computer Science and Information Technology have had a major influence on Cognitive Science theory. The Cognitive concepts of working memory (formerly known as short term memory) and long term memory have been facilitated by research and technology from the field of Computer Science. Another major influence on the field of Cognitive Science is Noam Chomsky. Today researchers are concentrating on topics like Cognitive load and Information Processing Theory. In addition, psychology as applied to media is easily measured in studying behavior. The area of media psychology is both cognative and affective and is central to understanding educational technology.
[edit] Constructivism
Constructivism is a learning theory or educational philosophy that many educators began to consider in the 1990s. One of the primary tenets of this philosophy is that learners construct their own meaning from new information, as they interact with reality or others with different perspectives.
Constructivist learning environments require students to utilize their prior knowledge and experiences to formulate new, related, and/or adaptive concepts in learning. Under this framework the role of the teacher becomes that of a facilitator, providing guidance so that learners can construct their own knowledge. Constructivist educators must make sure that the prior learning experiences are appropriate and related to the concepts being taught. Jonassen (1997) suggests "well-structured" learning environments are useful for novice learners and that "ill-structured" environments are only useful for more advanced learners. Educators utilizing technology when teaching with a constructivist perspective should choose technologies that reinforce prior learning perhaps in a problem-solving environment.
Instructional technique and technologies
Problem Based Learning, Project-based Learning, and Inquiry-based learning are active learning educational technologies used to facilitate learning. Technology which includes physical and process applied science can be incorporated into project, problem, inquiry-based learning as they all have a similar educational philosophy. All three are student centered, ideally involving real-world scenarios in which students are actively engaged in critical thinking activities. The process that students are encouraged to employ (as long as it is based on empirical research) is considered to be a technology. Classic examples of technologies used by teachers and Educational Technologists include Bloom's Taxonomy and Instructional Design.
This is an area where new thinkers are coming to the forefront everyday. Many of the ideas spread from theorists, researchers, and experts through their blogs. Extensive lists of educational bloggers by area of interest are available at Steve Hargadon's "SupportBloggers" site or at the "movingforward" wiki started by Scott McLeod.[8] Many of these blogs are recognized by their peers each year through the edublogger awards.[9] Web 2.0 technologies have led to a huge increase in the amount of information available on this topic and the number of educators formally and informally discussing it. Most listed below have been around for more than a decade, however, and few new thinkers mentioned above are listed here.
• Alan November
• Seymour Papert[10]
• Will Richardson
• John Sweller
• Don Krug
• Alex Jones
• George Siemens
• David Wiley
• David Wilson
• Bernard Luskin
Educational technology is intended to improve education over what it would be without technology. Some of the claimed benefits are listed below:
• Easy-to-access course materials. Instructors can post the course material or important information on a course website, which means students can study at a time and location they prefer and can obtain the study material very quickly[11]
• Student motivation. Computer-based instruction can give instant feedback to students and explain correct answers. Moreover, a computer is patient and non-judgmental, which can give the student motivation to continue learning. According to James Kulik, who studies the effectiveness of computers used for instruction, students usually learn more in less time when receiving computer-based instruction and they like classes more and develop more positive attitudes toward computers in computer-based classes.[12] The American educator, Cassandra B. Whyte, researched and reported about the importance of locus of control and successful academic performance and by the late 1980s, she wrote of how important computer usage and information technology would become in the higher education experience of the future.[13][14]
• Wide participation. Learning material can be used for long distance learning and are accessible to a wider audience[15]
• Improved student writing. It is convenient for students to edit their written work on word processors, which can, in turn, improve the quality of their writing. According to some studies, the students are better at critiquing and editing written work that is exchanged over a computer network with students they know[11]
• Subjects made easier to learn. Many different types of educational software are designed and developed to help children or teenagers to learn specific subjects. Examples include pre-school software, computer simulators, and graphics software[12]
• A structure that is more amenable to measurement and improvement of outcomes. With proper structuring it can become easier to monitor and maintain student work while also quickly gauging modifications to the instruction necessary to enhance student learning.
• Differentiated Instruction. Educational technology provides the means to focus on active student participation and to present differentiated questioning strategies. It broadens individualized instruction and promotes the development of personalized learning plans. Students are encouraged to use multimedia components and to incorporate the knowledge they gained in creative ways.[16]
Criticism
Although technology in the classroom does have many benefits, there are clear drawbacks as well. Lack of proper training, limited access to sufficient quantities of a technology, and the extra time required for many implementations of technology are just a few of the reasons that technology is often not used extensively in the classroom. To understand educational technology one must also understand theories in human behavior as behavior is affected by technology. Media Psychology is the study of media, technology and how and why individuals, groups and societies behave the way they do. The first Ph.D program with a concentration in media psychology was started in 2002 at Fielding Graduate University by Bernard Luskin. The Media Psychology division of APA, division 46 has a focus on media psychology. Media and the family is another emerging area affected by rapidly changing educational technology.
Similar to learning a new task or trade, special training is vital to ensuring the effective integration of classroom technology. Since technology is not the end goal of education, but rather a means by which it can be accomplished, educators must have a good grasp of the technology being used and its advantages over more traditional methods. If there is a lack in either of these areas, technology will be seen as a hindrance and not a benefit to the goals of teaching.
Another difficulty is introduced when access to a sufficient quantity of a resource is limited. This is often seen when the quantity of computers or digital cameras for classroom use is not enough to meet the needs of an entire classroom. It also occurs in less noticed forms such as limited access for technology exploration because of the high cost of technology and the fear of damages. In other cases, the inconvenience of resource placement is a hindrance, such as having to transport a classroom to a computer lab instead of having in-classroom computer access by means of technology such as laptop carts.
Technology implementation can also be time consuming. There may be an initial setup or training time cost inherent in the use of certain technologies. Even with these tasks accomplished, technology failure may occur during the activity and as a result teachers must have an alternative lesson ready. Another major issue arises because of the evolving nature of technology. New resources have to be designed and distributed whenever the technological platform has been changed. Finding quality materials to support classroom objectives after such changes is often difficult even after they exist in sufficient quantity and teachers must design these resources on their own.
Experimental evidence suggests that these criticisms may have limited basis. See, for example, the work done by Sugata Mitra.[17] A recent presentation summarizes the research and Dr. Mitra's current research initiative.[18][19]
[edit] Educational technology and the humanities
Research from the Alberta Initiative for School Improvement (AISI)[20] indicates that inquiry and project-based approaches, combined with a focus on curriculum, effectively supports the infusion of educational technologies into the learning and teaching process.
[edit] Technology in the classroom
There are various types of technologies currently used in traditional classrooms. Among these are:
• Computer in the classroom: Having a computer in the classroom is an asset to any teacher. With a computer in the classroom, teachers are able to demonstrate a new lesson, present new material, illustrate how to use new programs, and show new websites.[21]
• Class website: An easy way to display your student's work is to create a web page designed for your class. Once a web page is designed, teachers can post homework assignments, student work, famous quotes, trivia games, and so much more. In today's society, children know how to use the computer and navigate their way through a website, so why not give them one where they can be a published author. Just be careful as most districts maintain strong policies to manage official websites for a school or classroom. Also, most school districts provide teacher webpages that can easily be viewed through the school district's website.
• Class blogs and wikis: There are a variety of Web 2.0 tools that are currently being implemented in the classroom. Blogs allow for students to maintain a running dialogue, such as a journal,thoughts, ideas, and assignments that also provide for student comment and reflection. Wikis are more group focused to allow multiple members of the group to edit a single document and create a truly collaborative and carefully edited finished product.
• Wireless classroom microphones: Noisy classrooms are a daily occurrence, and with the help of microphones, students are able to hear their teachers more clearly. Children learn better when they hear the teacher clearly. The benefit for teachers is that they no longer lose their voices at the end of the day.
• Mobile devices: Mobile devices such as clickers or smartphone can be used to enhance the experience in the classroom by providing the possibility for professors to get feedback.[22] See also MLearning.
• Interactive Whiteboards: An interactive whiteboard that provides touch control of computer applications. These enhance the experience in the classroom by showing anything that can be on a computer screen. This not only aids in visual learning, but it is interactive so the students can draw, write, or manipulate images on the interactive whiteboard.
• Online media: Streamed video websites can be utilized to enhance a classroom lesson (e.g. United Streaming, Teacher Tube, etc.)
• Digital Games: The field of educational games and serious games has been growing significantly over the last few years. The digital games are being provided as tools for the classroom and have a lot of positive feedback including higher motivation for students.[23]
There are many other tools being utilized depending on the local school board and funds available. These may include: digital cameras, video cameras, interactive whiteboard tools, document cameras, or LCD projectors.
• Podcasts: Podcasting is a relatively new invention that allows anybody to publish files to the Internet where individuals can subscribe and receive new files from people by a subscription. The primary benefit of podcasting for educators is quite simple. It enables teachers to reach students through a medium that is both "cool" and a part of their daily lives. For a technology that only requires a computer, microphone and internet connection, podcasting has the capacity of advancing a student’s education beyond the classroom. When students listen to the podcasts of other students as well as their own, they can quickly demonstrate their capacities to identify and define "quality." This can be a great tool for learning and developing literacy inside and outside the classroom. Podcasting can help sharpen students’ vocabulary, writing, editing, public speaking, and presentation skills. Students will also learn skills that will be valuable in the working world, such as communication, time management, and problem-solving.
Although podcasts are a new phenomenon in classrooms, especially on college campuses, studies have shown the differences in effectiveness between a live lecture versus podcast are minor in terms of the education of the student. [24]
Why Educational Technology?
The advent of the personal computer and the Internet is impacting upon every aspect of our society. The way we do business, socialize, amuse ourselves and learn are all being radically changed. The use of technology in education is well established, with computer assisted learning programs being available at least as long ago as the early 1980s.
This continually evolving resource is designed to provide an introduction to the topic of educational technology. It is aimed at educators wanting to employ technology in their teaching, technologists – Web designers, developers, multimedia producers etc – contemplating entering this huge and growing market, educational administrators, learners, potential learners, employers or just about anyone with an interest in learning in the 21st century.
A Definition of Educational Technology
Also known variously as e-learning, instructional technology and learning technology, educational technology is the use of technology to support the learning process. Although the term can refer to all kinds of analogue technologies, eg photographs, film, video, audio recordings etc, it is usually used to talk specifically about digital computer technology.
Although technology is widely used in the administration and management of education (eg student records, marketing, procurement, finance etc) and in research, educational technology is only concerned with technology as it impacts upon the learning process, eg in delivering learning materials, facilitating communication and providing assessment and feedback. As society grows ever-more complex, at an ever-faster rate, so the demand for knowledge increases exponentially, with e-learning emerging as a major channel for meeting this demand.
Early technology-mediated education was notoriously tedious for learners ploughing through screen upon screen of text, each ending with the prompt “click next to continue”. The process could be likened to pigeons being conditioned to peck the appropriate colored lever. However, the advent of the information age, and in particular the Internet and Web 2.0 technologies, has taken educational technology into a new era as well as giving it the snappy new name of e-learning.
Educational Technology is BIG – A Google search return 2.6 million hits for “educational technology”, and no less than 106 million for “e-learning”. Technology is already serving millions of learners worldwide. However, in my experience, there remains a considerable sense of unfulfilled potential among the educational technology community and examples of wasted effort and disappointing results abound.
Educational Technology Insight aims to make sense of this rapidly evolving discipline by providing a single portal to relevant technologies, research, opinion, and bodies of expertise within the field. More than this, as part of Web 2.0 in its own right, Educational Technology Insight invites readers to join the debate by contributing their own comments and experience.
Education World offers new technology content every day. Some of our pieces related to technology tools can be found in this archive. We do update these aritcles reguarly, but given the changing nature of technology, we cannot promse that every piece will be on the cutting edge. Please visit our technology front page for the latest, most up-to-date tech stories.
The classroom environment these days is entirely different from the conventional classroom we’re all utilised to years ago. The introduction of new technologies, such as document cameras, interactive whiteboards and classroom response systems, have added not only excitement but student engagement and accurate interactivity within the classroom.
Technologies are consistently changing and enhancing. Overhead projectors are still becoming used, nonetheless, they have been replaced by document cameras. The capacity to project a book or document on the fly allows teachers the freedom to adjust their lesson to the direction of the discussion.
Whiteboards have replaced chalkboards, interactive whiteboards have replaced normal whiteboards, and now interactive whiteboard technologies is replacing conventional interactive whiteboards such as Smart and Promethian. This new interactive technologies permits schools to maintain their existing whiteboard and add a device which will turn their whiteboard into an interactive whiteboard. No far more installing interactive whiteboards on leading of the school’s original whiteboard! Educational technology has allowed schools to save money and improve their present setup. Also, this new interactive whiteboard technology permits capture. Capturing physical ink from the whiteboard Without the use of the projector!
Teacher’s now have web sites and post their notes and future assignments. The new interactive whiteboard technology, i.e. mimio, allows for normal ink capture and instant uploading to the Net.
Yet another educational technology lately introduced to the classroom are classroom response systems or voting systems, also know as “clickers”. There are many diverse manufactures: LearnStar, Renaissance, InterWrite, and Scantron are just a few. Every single student would have a clicker or handheld device. There are normally two kinds. The tiny one has only numbers and the huge one has both numbers and a full keyboard. A full keyboard enables students to answer multiple option as well as fill in the blank questions. The most widespread use are “polling” sort questions. There is a software program program particular for clickers, A+Classroom, which has a patented competition mode. Students obtain points based on the speed in which they answer the questions. Students are consistently asking for a lot more questions in the course of this mode. Students that usually do not raise their hand or voluntarily involved in the class are now engaged and competing with the other students. Because there is an choice to keep the names confidential, only the students know where they are ranking inside the class.
Google “21st Century Classroom Presentation” and research the most recent trends in educational technologies.
Max MaxMax 12 Likees ;) :CHECK!
A- Available:Single
B- Birthday: February 2, 1998! <~~~groundhogs day bruh
C- Crushing On: somebody
D- Drink you last had: WATER
E- Easiest person to talk too: I talk to Yu easily
F- Favorite song: to many so idk
G- Grossest memory: idk
H- Hometown: sac
I- In love with:a stripper
J- Jealous of: Michael Turner
K- Killed someone: yes.
L- Longest you have ever held your breathe:
M- Middle Name:whats martin Luther king jr's middle name... its mine too
N- Number of #s in my phone: like ` amillion
O- One wish:to have unlimited wishes ;D
P- Person who called you last: Victoria Gonzalez idk y tho
Q- Question you're always asked:
R- Reason to smile: .your mother is one xD
S- Song you last sang:drop the world
T- Time you woke up: who knows
U- Underwear color: blue with white stripes !
V- Violent moment you had:idk again
W- Worse habit: forgetting to turn my alarm clock offf... i just sleep through it
X- X-Rays you've had: my head.... nothing was in there!! ahah
Y- Your first pet: CHLOE MY GERMAN SHEPARD
Z- Zodiac sign:Aquarius
Adriano Dos Santos Silva Se ti digu uma coisa
Comu é bom ter $$$obranduuu karai porra............
Weidson Macêdo Alguem tem uma arma, p eu me matar? Nao quero mais esta entre os vivos.. So levo pedradas, estou ficando cancado e sem forcas p continuar tentando.
Vada Parks for 100 Confessions (:
1. Last hug: brady
2. Last phone call: reba
3. Last text message: nathan
4. Last song you heard: september by daughter
5. Last time you cried:umm when haley finney was down
HAVE YOU EVER:
6. Dated someone twice: no
7. Been cheated on: no not tht i know of
8. Kissed someone & regretted it: no
9. Lost someone special: yea
10. Been depressed: no
11. Been drunk and threw up: no
LIST THREE FAVORITE COLORS:
12: purple
13: pink
14:green
THIS YEAR HAVE YOU:
15. Made a new friend:yea
16. Fallen out of love:no
17. Laughed until you cried:yea
18. Met someone who changed you:yea
19. Found out who your true friends were:yeaaaaa
20. Found out someone was talking about you:yea
21. Kissed anyone on your friend's list:yea
YOUR LIFE.
22.How many people on your friends list do you know in real life: all
23. How many kids do you want: 3
24. Do you have any pets: 2
25. Do you want to change your name:no
26. What did you do for your last Birthday :chilled with friends
27. What time did you wake up today:7:00 am
28. What were you doing at midnight last night:sleeping
29. Name something you cannot wait for: christmas
30. Last time you saw your mother:like 20 mins ago
31. What is one thing you wish you could change about your life: nouthing i like my life
32. What are you listening to right now: Daughter sorry
33. Have you ever talked to a person named Tom: yea
34. Who's getting on your nerves right now: no one
35. Most visited webpage:facebook
36. Whats your real name: vada
37. Nicknames: vayvay
38. Relationship Status:singal
39. Zodiac sign:idek wt tht is
40. Male or female:female
41. Primary school:no
42. Secondary Schoolno:
43. High school/college:hight school
44. Write w/e you want here: i love reba
45. Long or short: long
46. Height:5'3
47. Do you have a crush on someone: yea
48. What do you like about yourself:my hair
49. Piercings:yea
50. Tattoos:no
51. Righty or lefty: right
FIRSTS:
52. First surgery: when i was in 1st grade
53. First piercing: idk
54. First best friend:reba
55. First sport you joined: basketball soccer
56. First vacation: ocean city
58. First pair of trainers: idk
RIGHT NOW:
59. Eating: nouthin
60. Drinking: nouthin
61. I'm about to:finsh this
62. Listening to: musci
63. Waiting for : weekend
YOUR FUTURE:
64. Want kids:yea
65. Get married: yea
66. Career:yea
WHICH IS BETTER:
67. Lips or eyes: eyes
68. Hugs or kisses: hugs
69. Shorter or taller: taller
70. Older or Younger: older
71. Romantic or spontaneous: romantic
72. Nice stomach or nice arms: idk
73. Sensitive or loud: loud
74. Hook-up or relationship: relationship
HAVE YOU EVER:
76. Kissed a stranger:no
77. Drank hard liquor:no
78. Lost glasses/contacts:yea
79. Sex on first date: no
80. Broken someone's heart: yea
82. Been arrested: no
83. Turned someone down: yea
84. Cried when someone died:yea
85. fallen for a friend:no
DO YOU BELIEVE IN:
86. Yourself: yea
87. Miracles:sometimes
88. Love at first sight:yea
89. Heaven:yea
90. Santa Clause: of course lol
91. Kiss on the first date: no
92. Angels: yea
ANSWER TRUTHFULLY:
94. Had more than 1 boyfriend at a time:no
95. Did you sing today:yea
96. Ever cheated on somebody: no
97. If you could go back in time, how far would you go? idk
98. The moment you would choose:idk
99. Are you afraid of falling in love?: no
100. Do you hate your life?i love it
Ajayi Israel Babatunde wonku wonGbe wondaran, orin lodun toyi, e sweet and I know it, O gbona ko si story. WC
Valente Rodriguez que tarde e comprendido que tu carino nunca fue para mi me destruye saber que te e perdido
Jabari Cutestfatboy Thompson niggas better get hipped to my nigga Ron E Polo-loko. Its only a matter of time before he blow
Emerson Tavares Quem nunca bateu o dedinho do pé no sofá não sabe o que é imitar o Saci.
Jyoti Romana ___ਦੋਂ ਇਸ਼ਕ ਹਕੁਮਤ ਕਰਦਾ ਏ, ਦਿਲ ਜੁਦਾ ਹੋਣ ਤੋਂ ਡਰਦਾ ਏ,.
ਉਸਨੂੰ ਨੀਂਦਰ ਆਉਣੀ ਭੁੱਲ ਜਾਂਦੀ, ਜਿਹੜਾ ਇਸ਼ਕ ਦੇ ਬੂਹੇ ਖੜਦਾ ਏ,.
ਕਈ ਇਸ਼ਕ ਦੀ ਖਾਤਿਰ ਮਰ ਜਾਂਦੇ, ਕਈ ਕਹਿੰਦੇ ਇਸ਼ਕ ਦੀ ਲੋੜ ਨਹੀਂ,.
ਕਈ ਕਹਿੰਦੇ ਇਸ਼ਕ ਨੂੰ ਖੇਡ ਐਸੀ, ਜਿੱਥੇ ਧੋਖੇਬਾਜ਼ਾ ਦੀ ਥੋੜ ਨਹੀਂ_ !!
Bill Tredway Aaniish mii sa ‘iwe zhigwa e-gii’-mawij a’a mindimooye. “Mii go ‘iwe nindaanis e’-inigaadooyan giiyaw. Nashke god age-izhiwebiziyan. Awiyag gii’-biindigewag giiyawing., mii go ‘iwe, nindaanis, e’-inigaaziiyan. Gaawiin anishinaabewisiiwag igi gaagii’-biindigewaaj giiyawing. Gaawiin ginwenzh ji-waabamaawasowaaj. Gegaa ojichise ‘iwe. Na, miwag igi gaa-gosagwaa.
Nashke dash gomaa go apii, mii sa go e-gii’-noondawaaj a’a mindimooye awiya’ e-gii’-madwe-giikaandinij. Ogii’-gikenimaa’ anaamaya’ii endanwewedaminij. Mii dash moozhag e-gii’-mawij a’a mindimooye. Mii dash debwe i’imaa e-gii’-gwayakenimaaj ji-bimaadizisinij ini odaanisan. Aaniish naa ogii’-noondawaa’ isa i’i e-gii’-gichi-giikaandinij. I’imaa omisadaaning ini e-gii’-danwewetaminij. O’o gii’-madwe-ikidowa’ “Niinitam ninga-zaziikiz.” “Gaaiin,” gii’-ikido a’ bezhig.” “Gaawiin gidaa-zaziikizisii. Niiitam isa ninga-zaziikiz,” e’-madwe giikaandinij.
Mii sa apane e’-mawij a’a mindimooye e-bizindawaaj gaa-giikaandinij. Ogikenimaa’ a’a mindimooye gaa-wii’-dashiwaaj ozhisa’.Mii dash ‘iwe ekidowaaj e’-nagaawebinidiwaaj aanawi e’-zaaga’amowaaj. Igi-sh godag aanagii’-ikidowag: “Gego! Giga-iniga’aanaan gimaamaanaan,” aanagii’-ikidowag.
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